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Dungeons and Dragons

owned by: fritz


Nov 10, 2022fritzNov 10, 2022

They accompany five wagons, along with a gaggle of stray laborers, for most of the day, up the High Road, running into nothing worth mentioning. Nearing dinner time, they arrive at the Carnath Roadhouse. They are greeted almost immediately by a burly half-orc named Bog Luck, the greasy but friendly manager of the roadhouse. When they first see him, he is welcoming the men into the roadhouse, and directing the wagons to park, lined up in front of the main loading door. When he gets to the cart that the adventurers are attending, he motions for it to line up next to the others, then notices the newcomers.

"Welcome, friends and laborers," he says. "You gonna work on the road crew? If you're workin', you'll make 1 GP per day, and you can stay here for nothin'. If you're just touristin', it'll cost 1 GP to stay. Or, you can get work travelin' with the next carts back to Waterdeep."

"Can we see the rooms?" asks Bilbo.

Bog Luck seems unperturbed by this interruption in his process. "C'mon," he says, directing a rather tough-looking human to keep an eye on the carts, and not to let them unload until he returns. With a wave of his hand, and the jingle of a ring of keys on his hip, he directs them into the main door of the roadhouse. "It ain't fancy," he says, "but we're here for workin', not for baskin' on the beach."

The inside of the roadhouse is a cavernous barnlike space, occupied mainly with piles of materials - a large stack of bags of sand here, a pile of wooden beams there, a pile of tools in another place. It is roughly but loosely organized, enough to be able to move about and find things, but without any particular concern for appearance. It is likely that materials move through here pretty quickly - new loads come in daily or so, and carts go out every morning with a fresh load to build on the roads, so it's only necessary to have them organized enough to facilitate counting and loading.

Around two of the walls are a number of doors, some which stand idly open, and others closed. "'ave a look," says Bog Luck, indicating one of the open doors, "them's the bunks." Each room has four or so wooden bunks, with thin mattresses, and each a pillow and wool blanket. They are not fancy, but clean and comfortable enough.

Against the far wall is a door. "That's the stables," says Bog Luck. One corner of the barn appears to be rather large area, almost a building within the building. "The more tender-type stuff goes in there, like food and whatnot that we can't leave out in the open," he explains, "and up there is the kitchen." There is a set of stairs leading up to another large space above the storage room.

He then leads the group up a flight of stairs to a sort of balcony, overlooking the central space. The balcony goes around two sides of the building, providing access to about a dozen more bunk rooms. "Pretty much same as the ones below," he says, "but higher." At the other end of the L-shaped balcony is another set of stairs, where he leads them back down to the ground floor, and then up the other stairs to the kitchen.

The "kitchen" is not just a kitchen, but also a common dining room, if one can judge by the scattered tables, and a few dirty workers gathered at a table in the corner. Along one wall is a huge stove, with large old pots and utensils hanging on hooks on the wall. Tending to the cooking is a corpulent, greasy human dressed in an even greasier apron. "Say hello to Gristle Pete," says Bog Luck, by way of introduction.

Pete looks up grumpily from his cooking, his eyes barely visible through his tired eyelids. "I'll feed ya" is all he says.

Bog Luck leads them back down the stairs. "Well, that's what ya got," he says. "And you ain't got much choice, to be honest, unless you're going to take the road back to Waterdeep by yourselves at night. Wouldn't recommend it if you want to live. Only real question is whether you wanna pay or you wanna work."

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